BATTLE



Battle Interface. Image provided by Astro74
When preparing for the game's main mode, players can organize two fleets consisting of a front row and a back row, with three slots available in each row. Destroyers, light cruisers, and heavy cruisers can be allotted to the front row, while the back row is reserved for battleships, battlecruisers and aircraft carriers. Different combinations of ships are required to achieve victory in different battle situations. Players may then select and enter a map.

On entering a map, the player's fleet is placed on a grid-like map similar to that in the game Battleship. The map hosts enemy fleets, some immobile and others that pursue the player, and bonus nodes that provide supplies such as health and ammunition. Players must navigate optimally and assemble their fleets tactically, to clear obstructing enemies and, using minimal movements, reach the map's boss. When the player moves their fleet across the map, they can be ambushed in random encounters from which they may take damage, or they can be forced to engage the enemy, using fuel and ammo. Fuel is one of the two in-game resources. Ammo points are assigned to player fleets at each map, with one ammo point deducted at each battle. Fleets that run out of ammo can still fight but may only deal half damage.

When battling an enemy, players can use a virtual joystick to control the front row, which can automatically fire shells at targets and manually launch torpedoes. While stationary, the back row can send shell barrages and the player can manually call in airstrikes. These will activate a bullet-clearing effect, removing all projectiles and torpedoes on screen. Players have an auto mode option to give up this control to the game's AI. Characters' health is fully replenished when completing or exiting a map. Morale points are deducted for each fleet character in a battle. Should a character fall in battle, they cannot join in further action on the map and a larger number of morale points are deducted for the fallen character at the end of the battle. Sustained low morale for a character decreases their stats and affection points. Low affection points lead the character to greet the player with vocals reflecting their disappointment.

The game features a player versus player mode. The player may prepare a defense fleet and organize an offense fleet to challenge opposing players' defense fleets. In this mode, battles are controlled entirely by AI, and the bullet-clearing effect of airstrikes is disabled. Tokens can be gained and the player's ranking can rise through victory in this mode. Players receive no penalty if they lose a challenge or their defense fleet is defeated by other players. Exclusive characters and other items can be obtained using tokens. Ranking is refreshed every 15 days.

Additional mechanics were introduced after the game's release. Submarine and anti-submarine warfare systems were introduced in May 2018. This included anti-submarine campaign maps, and characters based on German U-Boats, and American and Japanese submarines. A ship's cat system was introduced in September 2018. Various cat breeds can be obtained at a cattery. They can be trained to provide buffs when brought along with fleets to battle.



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